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The one and only NoLimits 2 Topic

All discussion relation to NoLimits Coaster 2 should be posted here. Purchase NoLimits Coaster from this page: nolimits-coaster-2-purchase-and-upgrade-links-t32524.html

Post January 5th, 2012, 6:19 pm

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Originally posted by Agent Orange

Yes, that is exactly my point. After seeing all of the improvements made to NL1, I realize that the community will no longer care for it. I was just skeptical (at first) of how much better it would be, and if you'd be paying another $30 for no real improvements. That was my main concern when the talks first came out about NL2. Now that I've seen more about, I understand that it will probably be MUCH better than the first, and it will be well worth the price[:)]


Is 2.0 actually going to cost $30? I thought it was going to be much more.

Post January 6th, 2012, 10:10 am

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I'm excited about these email updates, me. It looks gorgeous so far.
my computer is already crapping itself at the prospect of running it.
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Post January 7th, 2012, 10:27 am

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Am I the only one who thinks that the transfer segments moves too fast? ;S

Anyways, an endless list of new features sounds very great, because I've been doubting if the wait time will be worth it. I guess the price will be about 55$, though I wouldn't mind paying more.

Post January 8th, 2012, 1:18 am
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It depends on the ride, some of them move slower some are faster.

Post March 25th, 2012, 5:03 am
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if tradition is to be continued, we can expect some sort of prank in 6 days that will showcase some aspect of NL2 we haven't seen.... hopefully.

Post March 25th, 2012, 9:37 am
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I have been hoping for the same thing coolbeans326, I do hope this will be the last NL2 prank and by next year we will be happy NL2 owners.

Post March 25th, 2012, 11:32 am

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Prank?

Post March 25th, 2012, 12:49 pm

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^http://nolimitscoaster.de/index.php?page=news&newsentry=20110401011446#news20110401011446

While a joke, it showed the awesome track wear options, some trains, grasses, and more.

Post March 26th, 2012, 5:29 pm
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Post March 26th, 2012, 5:46 pm

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Is the 1.802 update the one that introduced the wild mouse? Or is 1.802 an update past that?

Post March 26th, 2012, 6:34 pm

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Cool update bro!

Post March 26th, 2012, 7:13 pm

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Originally posted by NightwindElf

Is the 1.802 update the one that introduced the wild mouse? Or is 1.802 an update past that?
1.802 is a patch that fixed the bug where the Vekoma mine train had no connectors holding the ties to the rails or the spine, maybe some others here and there too. 1.8 was where the Zamperla spinning coaster was introduced.
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Post April 1st, 2012, 2:22 pm
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April fools update shows off some more of the dynamic shawdows. Kind of cool. I think next april fools they should announce the cancelation of NL2. It would be freakin hilarious when they release it a week later.

Post April 1st, 2012, 2:41 pm
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Post April 1st, 2012, 3:06 pm
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This is exactly the same maintenance car that silver dollar city uses on wildfire. Makes me wonder if they actually decided to implement it or if it's an April fools joke.

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Post April 1st, 2012, 4:39 pm
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They use it on Silver Bullet at Knott's Berry Farm as well

http://www.themeparkreview.com/forum/vi ... 9#p1092229
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Post April 1st, 2012, 5:23 pm

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^Those are awesome, I've always wondered what that was on Wildfire! Do they run those cars at full speed or is there some sort of motor? I feel like free-running in a car of such small size would be dangerous.

Post April 1st, 2012, 6:00 pm

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originally posted by Ole Lange

It is motorized so that it can travel the track, with full control by the driver inside the orb. There are additional pitch and roll controls so that the orb can get adjusted to the slope and roll of the track.

[;)]

Post April 2nd, 2012, 12:01 am

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^That is stated about the WOTIV that they created for NoLimits. Ole didn't talk about the real-life examples. But I'm pretty sure the real ones have a motorized system too... there's no way those would carry passengers safely during an uncontrolled run with one seat belt like that hahahaha.

Post April 2nd, 2012, 12:38 am

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Unless massive amounts of bubble-wrap are used

Post April 2nd, 2012, 1:59 am

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Bubble wrap is fun. Anyway, nice to see the NL team (mainly ol) bringing real world elements into NL , again. Can't wait for the next update, but, considering the amount of work that has already been implemented, it will be WELL worth the wait, even if I have to shell out another 30+ bucks for the new version.
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Post April 2nd, 2012, 3:30 pm
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Originally posted by GerstlCrazy

Do they run those cars at full speed or is there some sort of motor? I feel like free-running in a car of such small size would be dangerous.


I can't even imagine the pain you would feel if they rode at full speed.

Post April 2nd, 2012, 10:07 pm

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I don't think you guys are noticing the actual hints in the update.
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Post April 2nd, 2012, 11:40 pm
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Perhaps you should point them out then great one
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Post April 3rd, 2012, 1:11 am

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^^Actual hints in the update?? I didn't notice any kind of hint in the update. Is it not straight-forward? I's too high for this right nah.
But I re-checked the update closely anyway, and still nothing.

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