Board index Roller Coaster Games No Limits Coaster Will Pay For NoLimits' Tracks

Will Pay For NoLimits' Tracks

Discuss anything involving No Limits Coaster Simulation.

Post July 9th, 2008, 2:35 pm

Posts: 2892
Points on hand: 9,697.00 Points
Location: Philadelphia, Pennsylvania
Offline
Adrenaguy,

Originally posted by inmotion


3. Very fast track (over 100 mph)

6. At least 7000 ft long (prefer over 10k)
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post July 9th, 2008, 4:00 pm

Posts: 1605
Points on hand: 3,805.00 Points
Bank: 0.00 Points
Location: UK
Offline
i don't care, they go fast don't they?
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

Post July 9th, 2008, 4:01 pm

Posts: 3153
Points on hand: 2,847.21 Points
Bank: 6,969.69 Points
Offline
Mr. Barry,

I assume the number of degrees of rotation will not be exactly the same as that of the No Limits coaster, therefore am I correct in my understanding that the rotation should be alright as long as that of the ride isn't ridiculously fast? If not, I'd like to know what the maximum rotational speed of the Inmotion simulator is, in degrees per second if possible. That information should give me some guidelines to follow should I design a track for your simulator.

One more question...what kind of timeline are you looking at for these to be built and submitted? I may try to work on one during my vacation, but I'd like to know if you'd still be accepting work after I return August 2nd.

Thank you,

-Daniel

Post July 9th, 2008, 4:27 pm

Posts: 814
Points on hand: 290.00 Points
Location: London, United Kingdom
Offline
lmao^ :P

Post July 9th, 2008, 7:01 pm

Posts: 2892
Points on hand: 9,697.00 Points
Location: Philadelphia, Pennsylvania
Offline
Degrees per second my ass, Dan [lol]. Just whip one up and it'll be good as ever.
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post July 9th, 2008, 8:13 pm

Posts: 3153
Points on hand: 2,847.21 Points
Bank: 6,969.69 Points
Offline
haha. I like to be as professional as possible for things like this. The ride, of course, will be a completely different style than my normal stuff, considering the constraints and application, but yeah I believe it will be good. Thanks for the compliment though.

Post July 9th, 2008, 10:06 pm
Turbo User avatar
Moderator
Moderator

Posts: 3771
Points on hand: 5,536.00 Points
Bank: 21,857.68 Points
Location: WA, USA
Offline
I would be in, but i can't make 3d's. another thing that was said is that it would take some serious time to make one properly...
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post July 9th, 2008, 10:19 pm

Posts: 1460
Points on hand: 929.00 Points
Bank: 2,385.00 Points
Location: Scottsdale, AZ, USA
Offline
All of my tracks are good candidates (especially Hangman)

Post July 9th, 2008, 10:41 pm

Posts: 3153
Points on hand: 2,847.21 Points
Bank: 6,969.69 Points
Offline
You did read the criteria, didn't you?

Post July 9th, 2008, 11:51 pm

Posts: 2892
Points on hand: 9,697.00 Points
Location: Philadelphia, Pennsylvania
Offline
Originally posted by EElover2

All of my tracks are good candidates (especially Hangman)


EElover, meet inmotion.

Originally posted by inmotion


1. No loops
2. No corkscrews
3. Very fast track (over 100 mph)
6. At least 7000 ft long (prefer over 10k)
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
250

Post July 10th, 2008, 12:02 am

Posts: 845
Points on hand: 2,063.00 Points
Location: Borgusheems, Malaysia
Offline
I think some tracks by Trackwalker should be looked at. He creates some rides that fit that profile pretty well...

Post July 10th, 2008, 1:51 pm

Posts: 1605
Points on hand: 3,805.00 Points
Bank: 0.00 Points
Location: UK
Offline
yeah, barry were you hoping more along the lines of those in large simulators with moving parts and being thrown off the rails only to land again perfectly and all that shiznizzle?
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

Post July 10th, 2008, 3:47 pm
Oscar
User avatar

Founding Member
Founding Member

Posts: 14424
Points on hand: 592.60 Points
Bank: 187,052.60 Points
Location: California, USA
Steam: sleaklight
Offline
Hey Mark,
I think it would be better if you could maybe post a youtube video of one of your simulators in action so people here can get an idea of what the simulator can do.
Support Us! - Click Here To Donate $5 Monthly!
Paradox wrote:
No need to tell Oscar about the problems. He is magic.

Post July 10th, 2008, 8:27 pm

Posts: 1460
Points on hand: 929.00 Points
Bank: 2,385.00 Points
Location: Scottsdale, AZ, USA
Offline

Post July 10th, 2008, 8:46 pm
Oscar
User avatar

Founding Member
Founding Member

Posts: 14424
Points on hand: 592.60 Points
Bank: 187,052.60 Points
Location: California, USA
Steam: sleaklight
Offline
Thank you! An official site contest has been started, please click the following link to see the contest: [url]/forum/topic.asp?TOPIC_ID=18147[/url]
Support Us! - Click Here To Donate $5 Monthly!
Paradox wrote:
No need to tell Oscar about the problems. He is magic.

Post July 10th, 2008, 9:42 pm
jayman Premium Member
Premium Member

Posts: 4812
Points on hand: 3,166.00 Points
Location: spring valley
Offline
Originally posted by Symbiotic

I think some tracks by Trackwalker should be looked at. He creates some rides that fit that profile pretty well...

actually .. that IS a very VERY good point..

Post July 10th, 2008, 9:50 pm

Posts: 881
Points on hand: 2,481.00 Points
Location: Chicago, Illinois, USA
Offline
Originally posted by alton_

Woah, i would never make a track like that. Far too unrealistic.


ya, agreed on that!! [approve]
Founder of the (Un-Official) Site Welcoming Crew --- I'M CUCKOO FOR COASTERCRAZY!!!

Post July 11th, 2008, 10:07 am
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
Offline
Just wondering Mark, i've ridden some coaster montion simulators and they all had loops. The simulator just tilts to maximum and stays there untill the the track levels back.
Are your simulators capable of such action and may we use full rotations?
Image

Sponsors
Did you know? Active community members enjoy an ad-free experience! Learn how ›
  • Rate 80%+ of your downloaded tracks (min 40 downloads)
  • Post at least 10 forum topics or replies in the last 90 days
  • Upload a track in the last 90 days
  • Earn 50,000+ points with a 10+ year account
  • Or become a Premium member
Previous

Return to No Limits Coaster

 


  • Related topics
    Replies
    Views
    Last post