Board index Roller Coaster Games NoLimits Coaster 2 The one and only NoLimits 2 Topic

The one and only NoLimits 2 Topic

All discussion relation to NoLimits Coaster 2 should be posted here. Purchase NoLimits Coaster from this page: nolimits-coaster-2-purchase-and-upgrade-links-t32524.html

Post September 4th, 2012, 3:45 pm
gouldy User avatar
Premium Member
Premium Member

Posts: 7830
Points on hand: 3,967.00 Points
Bank: 25,088.00 Points
Location: WOLVERHAMPTON, England.
Offline
It's not a designer briefcase, it's a computer game [lol]

Post September 4th, 2012, 6:33 pm
coolbeans326 User avatar
Premium Member
Premium Member

Posts: 5229
Points on hand: 6,184.00 Points
Location: Portland, OR, USA
Offline
I think it probably just has something to do with prior relationships already established with the people who run that board. Oh well, big woop. It's not that big of a deal. I prefer this community to that of NLE, and obviously TPR has the biggest community in terms of coaster fans, so for general conversation, I'll lurk over there.

Post September 4th, 2012, 9:32 pm

Posts: 1241
Points on hand: 95.00 Points
Bank: 2,503.00 Points
Location: Kentucky
Offline
Originally posted by gouldy

It's not a designer briefcase, it's a computer game [lol]

It's about true with any product/company though. DC's points are fairly correct, to be honest.

Post September 27th, 2012, 6:34 am

Posts: 41
Points on hand: 1,137.00 Points
Location: Denmark
Offline
A really significant problem concerning realism is the way NL1 determines the speed. I tested the speed through a top hat (inside), and then outside, same height. There was absolutely no difference, though in real world speed would've been considerable faster through the inside top hat.

I hope this is fixed with NL2 ;P

Post September 27th, 2012, 7:18 am

Posts: 317
Points on hand: 1,180.00 Points
Location: Oregon, USA
Offline
....I'm pretty sure NL2 will have improved physics.

Post September 27th, 2012, 3:45 pm
RideWarriorNation User avatar
Beta Tester
Beta Tester

Posts: 1447
Points on hand: 1,533.40 Points
Bank: 0.00 Points
Offline
It will

"Right now the FVD tool uses the old NL1 physics engine but will later use the same physics engine that the simulator in NL2 will use as soon it is finished."

Unless he's talking about some energy station thing.

Post September 27th, 2012, 8:16 pm

Posts: 1928
Points on hand: 1,601.00 Points
Location: OH, USA
Offline
Originally posted by Rousfv

A really significant problem concerning realism is the way NL1 determines the speed. I tested the speed through a top hat (inside), and then outside, same height. There was absolutely no difference, though in real world speed would've been considerable faster through the inside top hat.

I hope this is fixed with NL2 ;P


Why would that be the case?

Post September 28th, 2012, 10:29 am
Coasterkidmwm User avatar
True Addicts
True Addicts

Posts: 12283
Points on hand: 8,049.10 Points
Bank: 15,000.00 Points
Location: Illinois, USA
Offline
Yeah I don't see the speeds being different unless you're using Bible physics or something.
"Careful man, there's a beverage here!"

Post September 28th, 2012, 7:18 pm
mkingy User avatar
Moderator
Moderator

Posts: 5463
Points on hand: 28,137.00 Points
Bank: 0.00 Points
Location: United Kingdom
Offline
I presume he meant the spine being the same height, not the rails?
Coaster Count - 198
France 2019 Mini Trip Report

Post September 29th, 2012, 3:50 am
coolbeans326 User avatar
Premium Member
Premium Member

Posts: 5229
Points on hand: 6,184.00 Points
Location: Portland, OR, USA
Offline
Originally posted by Coasterkidmwm

Yeah I don't see the speeds being different unless you're using Bible physics or something.



Look dude, Bible physics is legit. Look it up. Its science!

Post September 29th, 2012, 4:03 am
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
Offline
Well, if you make the track follow the same curve, the heartline curve is shorter and the apex is lower, so the train should be quicker through that.

If the heartlines follow to the same curve, the outside tophat has a longer curve, which could result in more friction and a slower train.

That's just my gut feeling.
Image

Post September 29th, 2012, 11:59 am

Posts: 2113
Points on hand: 2,704.00 Points
Offline
Another example of the physics issues in nolimits is how a straight inline twisted track will ride at the same speed all the way through, when it should speed up as the train falls upsidedown and then slow down when it comes up. So essentially the speed is calculated there the train is connected to the track instead of the heartline of the train. I do hope they fix this in nl2.

Post September 29th, 2012, 6:39 pm

Posts: 1106
Points on hand: 106.00 Points
Bank: 4,290.00 Points
Location: Johannesburg, South Africa
Offline
^ True but the actual Center of gravity COG isn't really at the heartline either. It should be a little lower than the HL, not sure about inverted coasters though but different trains should have different cog lines for the physics to be more realistic.

Civil and mechanical engineers also rely on approximations for any calculated outcome depending on the situation. COG might be a little lower if a bunch of fat asses are riding or a little off to the side if the one side of the train is loaded heavier. aka y= >value1, < value2 x= > value3 < value4 under the limited conditions aka no one over 150 KG to ride etc...

BTW I only saw the 06 June update now on http://nolimitscoaster.de of the new support beams. Afraid I'll have to upgrade my PC. lol

Image

Post September 30th, 2012, 3:32 am
coolbeans326 User avatar
Premium Member
Premium Member

Posts: 5229
Points on hand: 6,184.00 Points
Location: Portland, OR, USA
Offline
^ maybe, maybe not. We're still waiting to see if this thing ever gets released.

Post September 30th, 2012, 3:53 pm
RideWarriorNation User avatar
Beta Tester
Beta Tester

Posts: 1447
Points on hand: 1,533.40 Points
Bank: 0.00 Points
Offline
are you kidding me? anyone who doesnt think nl will be released at this point is ****ing retarded. he even mentioned in one of his updates that it was too far in development to quit.

Post September 30th, 2012, 4:07 pm
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
Offline
^Even if Ole is going to release NL2, he should not wait more than a few years for it. NL is losing more and more users every day. Sure, there will be people who will never quit NL1, or jump right back in when NL2 comes out, me included. But others will move on and the community might not get as big as it used to be.
Image

Post October 1st, 2012, 6:34 pm

Posts: 1536
Points on hand: 2,597.00 Points
Offline
I for one have used NL very VERY little the last year or so just because it's almost getting boring doing the same thing. Sure when/if NL2 comes out I'll be using it like crazy again, but it has just turned into one of those things you don't find special anymore because it hasn't changed alot.

Post October 1st, 2012, 6:35 pm

Posts: 428
Points on hand: 235.00 Points
Offline
Originally posted by hyyyper

^Even if Ole is going to release NL2, he should not wait more than a few years for it. NL is losing more and more users every day. Sure, there will be people who will never quit NL1, or jump right back in when NL2 comes out, me included. But others will move on and the community might not get as big as it used to be.

I thought the goal was still to get the game out in 2012?
You expecting something not being here?

Post October 1st, 2012, 7:03 pm
RideWarriorNation User avatar
Beta Tester
Beta Tester

Posts: 1447
Points on hand: 1,533.40 Points
Bank: 0.00 Points
Offline
Originally posted by Yaminub

Originally posted by hyyyper

^Even if Ole is going to release NL2, he should not wait more than a few years for it. NL is losing more and more users every day. Sure, there will be people who will never quit NL1, or jump right back in when NL2 comes out, me included. But others will move on and the community might not get as big as it used to be.

I thought the goal was still to get the game out in 2012?
no, the only goal he officially set was aimed for 2010...

Post October 1st, 2012, 7:38 pm

Posts: 2317
Points on hand: 4,662.00 Points
Bank: 6,667.00 Points
Location: pennsylvania, USA
Offline
I have a project I'm working on , but in the last 2 weeks I've gotten like 4 supports done. I'm going to have to get a new computer soon, whenever I can afford it and I just don't see myself installing NL on it
What are these for?

Post October 1st, 2012, 10:19 pm

Posts: 192
Points on hand: 88.00 Points
Location: dallas, tx, USA
Offline
Originally posted by hyyyper

^Even if Ole is going to release NL2, he should not wait more than a few years for it. NL is losing more and more users every day. Sure, there will be people who will never quit NL1, or jump right back in when NL2 comes out, me included. But others will move on and the community might not get as big as it used to be.


well said! If NL2 is not much easier to use, it won't prosper like NL1. This is why coaster games/simulators like coaster crazy and roller coaster rampage took the route they took.

Post October 4th, 2012, 9:13 pm

Posts: 2035
Points on hand: 15,421.90 Points
Location: The Consortium
Offline
If by some miracle this comes out around Christmas time, I know what I'm adding to my wishlist [:D]
I really want this to come out so that I can actually have enough room in the template to work on a Voyage recreation [8D]

Post November 8th, 2012, 6:22 pm

Posts: 7
Points on hand: 639.00 Points
Location: Queretaro, Mexico
Offline
shouldn't ole give news more often so we can get rid of so many doubts? It's been almost half year since the last update, and he said he would update the site every month, or he should say why he doesn't give news so often, it's kinda boring waiting only for news. Commonly when people make a new videogame they give a realase date... they don't say "no sooner no later", I mean he should think about NL fans, he's losing many of em for making em wait so much...

Post November 8th, 2012, 7:11 pm
gouldy User avatar
Premium Member
Premium Member

Posts: 7830
Points on hand: 3,967.00 Points
Bank: 25,088.00 Points
Location: WOLVERHAMPTON, England.
Offline
Yeah but most people who release video games aren't people, they're large scale businesses. Ole is... Ole. A man, with a life and plausibly other priorities.

Post November 8th, 2012, 9:17 pm

Posts: 1936
Points on hand: 4,800.70 Points
Bank: 0.00 Points
Location: New Jersey, USA
Offline
^^Yea you got to give him some time. And as stated it isn't a huge business. It's a small, rag-tag team. It's gonna take a while
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Sponsors
Did you know? Active community members enjoy an ad-free experience! Learn how ›
  • Rate 80%+ of your downloaded tracks (min 40 downloads)
  • Post at least 10 forum topics or replies in the last 90 days
  • Upload a track in the last 90 days
  • Earn 50,000+ points with a 10+ year account
  • Or become a Premium member
PreviousNext

Return to NoLimits Coaster 2

 


  • Related topics
    Replies
    Views
    Last post